<BODY> tag attributes

Not all of these would be needed in each texture. Missing attributes could be assumed to have sensible default values.

New attributes could be added easily at a later date if required in order to improve the scope of the texture generation.

Simply by using ATType=LanguageName and then using an extended string in the parameter of the ATDim attribute, any existing texture generation language could be embedded within web pages.

Instead of this UUcode-like format, it would be possible to use a very compressed format which but still maintained the texture in an editable and comprehensible form.

The UUcode-like solution is to be preferred. This makes the documents more compact. Editing of textures is best performed using a graphical front-end, and a translation program to translate between the coded form and the expanded high-level texture-generation language would be trivial to write.

Once a protocol for attributes to the body tag is in place, the data format used could be compressed further and contained in a file to be used in a similar manner to other graphic images.

These, in common with many object oriented graphics formats could contain a default size, but could be rendered equally well at any specified size or scale at the request of the browser.


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© Tim Tyler, 1996-1997.