There are a number of proposed extensions to HTML which complement the algorithmic texture proposals outlined elsewhere on this site.
These include:
With the use of algorithmic textures, this is not so easily realized. The solution is to allow multiple layers of backdrop images. Using this method has some advantages and disadvantages.
Edges are simply an image aligned with one side of the window and repeated along it.
Borders are edges along all the window's sides with the possibility of including additional corner images to improve the appearance of these. With the addition of the HFlip and VFlip <IMG> tag attributes, these can be transmitted very rapidly indeed.
Most people with 21" monitors are painfully aware of the shortcomings of
the commonly used method of putting a stripe down the left-hand side of
existing web pages. This method uses a very wide image, and hpes that it is
wide enough for the next horizontal tesselation to be off the right-hand side
of the browser's window. Using GIF compression, this blank area of the image
is not too expensive in terms of bandwidth. Using this method means that the
main body of the web page cannot have a proper background, however.
As algorithmic textures may be generated inexpensively, it becomes possible to have chequered backdrops and mozaics as backgrounds with very little additional complexity.
Images may be placed in these backdrop cells as required.
When it was realised that a background implied a number of other attributes, namely those that specified the colours of text and links on the specified background, these were also added in.
In order to hasten the adoption of the algorithmic texture proposals presented here, these too have been presented as simple attributes to the <BODY> tag.
However, the body tag is getting crowded. As a simple example of this the body tag of this document reads:
All the proposals presented in this document could be implemented as additional <BODY> tag attributes. However, this is a short-sighted approach. As HTML's syntax has evolved rather than being designed, one has to careful not to allow restrictions in previous design elements to influence the future evolution of the standard.
To avoid the standard getting trapped in a syntactical straitjacket, it is proposed that the complexity of backgrounds is recognised, and that measures are taken now to create space for future developments along the lines proposed in this document.
In particular it is proposed the a new section be added to HTML. This would go between the <HEAD>...</HEAD> and <BODY>...</BODY> sections and would be called the <ENVIRONMENT> </ENVIRONMENT> section.
This new tag pair is designed to contain among other attributes, information
about how the page's background is to be displayed.
In order to maintain backwards-compatibility with existing browsers, and to
enable these to fail gracefully, there are a number of factors which deserve
consideration.
The natural syntax for the background watermark images and edges and borders described here would be to use the vanilla <img> tag and provide this with
This natural syntax would have a disadvantage for browsers which were not aware of the developments described here. These would ignore the <ENVIRONMENT>
tags, but may display the images designed for the background despite the fact
that they are outside the file's <BODY> tag. All browsers tested behave
in this manner, and it does conform to the existing specifications.
In order to maintan backwards compatablility, there are two main options:
Perhaps a more relevant example would be from the <STYLE> tag, used to describe style sheets.
Traditionally, UAs have silently ignored unknown tags. As as result, old UAs
will ignore 'ENVIRONMENT' elements, but its content, in the region delimited
by the <ENVIRONMENT> / </ENVIRONMENT> tag pair, will be treated as
part of the document body, and rendered as such. During a transition phase,
'ENVIRONMENT' element content may be hidden using SGML comments
(<!-- ... -->).
When the 'ENVIRONMENT' element is declared as
This has the advantage that existing commands may be freely used. The main difference in interpretation of the commands would be to the <IMG> tag attribute
The format for algorithmic textures would then be to use the algorithmic texture commands inside the <ENVIRONMENT> tag, and to place the default bitmap in the <BODY> tag to maintain support for old browsers. If algorithmic textures are available, then of course these will take priority over any bitmaps. provided. It is not necessary for the browser to support some kind of
Edges and borders.
Possibilities for implementing edges and borders emerge very simply and easily when more then one watermark background image layer is allowed.Background tables.
To provide the ultimate in flexibility of placement of images on the backdrop of web pages, the use of a protocol similar to the table is recommended.Structural proposal.
When backgrounds were first introduced into HTML by Netscape, they chose to add the specification of the background in to the <BODY> tag as just an attribute. This did not introduce any immediate complications and seemed painless.<body background="bg/g.jpg" text="#FFFFFF" bgcolor="#101010" link="#8080FF" vlink="#4040C0" alink="#FF4040">
. There already exists a BGProperties attribute to the <BODY> tag, and things look set to become more complex still.VRepeat, HRepeat, VFlip and HFlip
attributes.
Although the first option is neater in some ways, there is some historical precedent for following the course signified by the second option. This is what is often used (for example) to stop JavaScript from being interpreted by browsers whose parsers are unaware of the <SCRIPT> tag.CDATA
in the DTD,
conforming SGML parsers will not consider their contents to be a comments
destined to be removed.align
, if set to align=bottom
or align=middle
. In order to position the watermark image aligned with the bottom edge or the middle of the document (which is how these commands should be interpreted in this context), the whole of the HTML page has to be downloaded and parsed before any such background images are displayed.altimg
tag X-Src
, or LowSrc
attribute for this to be able to operate.